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Patch Notes Warzone Season 4

A satellite has crashed downward in Verdansk and Telephone call of Duty: Warzone's season four update patch notes accept come up with it.

The satellite has been dropped from orbit, creating an all new point of interest in Verdansk for players to fight in and explore. But that's not all that season iv has to offer, equally evidenced by the patch notes revealed by Raven Software today.

The lengthy patch notes revealed a plethora of changes coming to Telephone call of Duty'southward battle royale manner. A new vehicle, the Dirt Bike, is joining the game in flavor four. Raven Software also previewed several weapon balance changes that are coming "in a time to come patch."

The full list of patch notes for the season four Warzone update are below:

Playlist

  • Adding:
    • Verdansk – BR – Resurgence Mini Trios
    • Verdansk – Plunder – Quads
  • Removing:
    • Verdansk – Plunder – Blood Money Quads
    • Rebirth Isle – Resurgence Duos
  • Keeping:
    • Rebirth Island – Resurgence Quads

Event

  • Ground Fall, a Express-Time Issue
    • Find and secure the new Sat-Link stations to triangulate the location of a falling satellite in Verdansk. Loot the fallen satellites to score sectional loot and cash rewards during the game. The objectives for this event will advantage you with items such as Emblems, Calling Cards, a Satellite Weapon Amuse, every bit well as some XP. Complete all three Challenges from either Cold War or Warzone, and you'll receive an Epic Secondary Weapon Blueprint.

Manner

  • Verdansk Resurgence Mini
    • A bite-sized FPS survival feel. In addition to the standard Rebirth Island Resurgence rules — no Gulag, extreme clarity on enemy positions upon emptying of a squad fellow member, a Resurgence timer, and special Supply Boxes — this new playlist features lobby sizes of up to 45 Operators, depending on the squad size. The start circle is "skipped", games are shorter in length on average, and there is higher tier loot compared to traditional BR.

Battle pass

  • Players tin can now spend COD Points to souvenir Black Ops Cold War content to friends including the Boxing Pass and Store Bundles via the Call of Duty Companion App and website. *Ii-gene authentication is required.
  • 100 Tiers of brand-new BOCW content including new Operator Skins, Weapons, Blueprints, Wrist Accessories, Weapon Charms, COD Points, and more than:
    • Tier 0
      • New Operator Jackal
    • Tier 5
      • "Monochrome" Legendary AK-47 Pattern
    • Tier 21
      • "Majestic Scepter" Legendary Type 63 Blueprint
    • Tier 40
      • "Night Kit" Song Operator Skin
    • Tier 42
      • "Serpent Idol" Legendary Bullfrog Blueprint
    • Tier 50
      • "Boarding Party" Adler Operator Pare
    • Tier 55
      • "Ancient Scarab" Legendary KSP 45 Blueprint
    • Tier 76
      • "Regal Sword" Legendary Mac-ten Pattern
    • Tier 81
      • "Penumbra Carbon" Legendary AK-74u Pattern
    • Tier 85
      • "Ancient Spear" Legendary Sniper Rifle Charlie Blueprint
    • Tier 89
      • "Punk Rock" Legendary Hauer 77 Design
    • Tier 90
      • "Lioness" Zeyna Operator Skin
    • Tier 95
      • "High Stakes" Ultra-Rarity MG 82 Blueprint
    • Tier 100
      • "Irised" Reactive Jackal Operator Peel
      • "Forgotten Oasis" Legendary C58 Blueprint
      • "Takeoff" Dirt Bicycle Vehicle Peel
      • Flavour Four Emblem

Map

  • Red Doors have appeared in Verdansk
  • Downtown Tower is now under new management
  • New Gulag: Hijacked
    • This plywood re-creation of the yacht's primal area volition supplant the current "Standoff Gulag".
  • New Satellite Crash POIs added:
    • Krovnik Farmland
      • Right in the middle of some poor farmer'due south crops is one crashed satellite, its fuselage separate into multiple parts amongst the field.
    • Bloc 18
      • Closer to the in one case-sleepy village near the Common salt Mines lies another downed satellite. Its location leaves it open to Operators parachuting down from the Radar Array.
    • Bloc 16
      • Deep within the Gora riverbed virtually the Airport Control Tower, a more intact satellite sits ready to be explored.
    • Gora Bridge
      • Spanning the Gora River between Downtown Fire Station 12 and the Promenade Fairgrounds, this span saw a direct impact from the downed satellite, taking a chunk out of its brickwork.

Full general

  • Added 120hz support for PS5
    • Requires HDMI 2.1
  • Downed players who disconnect now provide kill credit and drop loot. This includes players who disconnect during a Finishing Motion.
  • Progression Challenges – Font size for Challenges and their descriptions has been increased.
  • Addition of 8 new LGBTQIA+ Pride flag Calling Cards.
    • Awarded to all players for free. These cards will automatically show upward in your Billet.
    • "These 8 cards are available in addition to the existing 6 Pride Calling Cards for a total of 14 Pride flags represented in-game Happy Pride month! Equally a office of our celebration, nosotros take added eight new flags for free for all Players! Diversity and inclusion are important, and we are excited to aggrandize our in-game representation of LGBTQIA+ identities in honour of Pride month."

Gameplay

  • New Vehicle: Dirt Bike
    • Terror on two wheels arrives in Warzone. Ramp upwardly your off-road antics with this extremely maneuverable scrambler, scattered across Verdansk and set up to utilize at the start of a match.
      • Speed – Faster than all vehicles, including the ATV.
      • Handling – Drifts at loftier speeds. Offers finer control at lower speeds. Mastery is key.
      • Immovability – Low; same wellness as the ATV.
      • Capacity – Ii Operators: i driver and one rider. Next to no room to "stack" Operators atop it, such every bit with the 2-passenger ATV.
      • Trophy System Placement – Must stand atop the bike to identify a Bays System; can fit 1 on the saddle or on forepart/rear fenders.
  • Loot that spawns across Verdansk has been adjusted equally follows…
    • The C58 (BOCW) and MG 82 (BOCW) tin can exist institute in the loot puddle
    • Combat Bow Killstreak has been added to the loot pool
    • Self-Revive spawn rate has been reduced
  • 1911 (BOCW) starter Handgun now requires three hits to gain bonus Finisher damage instead of two.
    • This alter will increment the number of melee hits needed for this Weapon to down an enemy at 200hp by 1.
  • Snapshot Grenade
    • Reveal duration increased from ane.25 to 2 seconds.
    • Hit enemies are at present also revealed to your squad.
  • Custom Mods
    • Custom Mods have been enabled for BOCW Weapons. This will allow yous to proper name and salvage upward to five custom Weapon builds every bit Blueprints.
  • Some thoughts on the Specialist Token…
    • "We want heady items similar the Specialist Token in Warzone. Yet, the ease and consistency of its conquering was problematic. Ideally drop locations are allowed to be chosen dynamically based on several factors like circle location, infil route, and Role player preference. When we introduce an exclusive, powerful detail that can but be obtained at one location, information technology may have a warping effect on gameplay that can diminish early on game strategy. We would as well like to ensure there is excitement surrounding opening caches or completing Contracts no thing where you lot are on the map. In guild to achieve that, we demand to accept items that are exceedingly rare simply do not have targeted methods of acquisition. We may see the Specialist Token again, perhaps sooner than you lot might call up—simply it will be rebalanced in such a style that it offers neither Weapon perks nor drops on death."

Bug fixes

  • Fixed some instances of Dev Error 5573 related to using the CARV.2 (BOCW).
  • Updating Challenges that referred to the Quarry to correctly bespeak the Salt Mine.
  • Fixed an consequence where a Player's downed movement speed would remain at a slowed state after being partially revived by a teammate.
  • Fixed result with the Tactical Burglarize Charlie (BOCW) causing some Operators to have their heads disappear when using tactical equipment.
  • Stock-still an issue where the "Gas closing in" voiceover was playing on infill for Resurgence Trios playlists.
  • Fixed an issue where Scavenger Contracts would sometimes spawn inside the bridge most Stadium.
  • Fixed an issue where Plunder Contracts were not properly showing Contract instructions and rewards.
  • Stock-still an effect where muzzles on the FARA 83 (BOCW) Weapon icon were misaligned.
  • Stock-still an event where Players could survive a Finishing Move if they had but started using an ascender.
  • Fixed an issue where pings on enemies would disappear and no sound would play.
  • Fixed an upshot with the lighting during the infiltration sequence of Rebirth Island.
  • Fixed an event in the corners of one of the buildings in Rebirth Island that caused a sun glare effect when GPUs run at high temperatures.
  • Stock-still several missing standoff map exploit issues in Rebirth Island.

UI/UX, social, and more

  • Friends Listing now has improved responsiveness.
  • Added the power for Players to favorite upwards to 14 Operators.
  • Added the power to filter Operators by favorites and sort according to faction.
  • Added the ability for Players to preview skins from the customization menu (accessible only for unlocked Operators).
  • Added the ability to allow Players toPlay Once more with Squad, allowing them to stay continued with Players who aren't in their political party.

Weapons

  • New weapons (BOCW)
    • MG 82: Low-cal Machine Gun (Launch Week)
      • Obtain the MG 82 for costless and gear up to use in Black Ops Cold War and Warzone at Tier 15 of the Flavour Four Boxing Pass.
    • C58: Assault Burglarize (Launch Calendar week)
      • Obtain the C58 for costless and ready to use in Black Ops Cold War and Warzone at Tier 31 of the Season Four Boxing Pass.
    • Nail Gun: Submachine Gun (Launch Week)
      • Obtain via unlock Claiming or via Blueprint in the Store.
    • Baseball game Bat: Melee (Launch Week)
      • Obtain via unlock Challenge or via Pattern in the Shop.
    • OTs 9: Submachine Gun (In-Season)
      • Obtain via unlock Challenge or via Pattern in the Store.
    • Mace: Melee (In-Season)
      • Obtain via unlock Challenge or via Blueprint in the Shop.

"In a future patch, we will be making sweeping residual changes to Weapons. Let u.s.a. take a moment to hash out the philosophy behind that conclusion. At a high level, Warzone is a game most engagements. The more time we destine to mechanical and strategic expression within engagements, the higher the 'skill ceiling' and the longer our personal journey of mastery. Nosotros believe the frequency of those engagements and how nosotros navigate them heavily contributes to the overall level of fun. We want to enable more escapes from impossible situations, moments of finesse, epic outplays, and opportunities to flex exquisite marksmanship. Due to some Weapons existence far more lethal than others in their grade, we experience a reduction in the efficacy of those outliers is necessary. We expect these changes will bring the average Time to Kill up by approximately 60 to 100 milliseconds. These changes will non only increase the overall capacity for skill expression, only should also introduce some Weapons into viability that have not yet had a chance to shine."

Raven Software will brainstorm laying the groundwork for the upcoming balance overhaul with the post-obit adjustments:

Image via Raven Software
  • Assail Rifles
    • CR-56 AMAX (MW)
      • Upper Torso Harm multiplier decreased from i.2 to 1.1
      • "The real strength of the CR-56 AMAX (MW) layed in its long-range viability and the consistency of its Fourth dimension to Impale. While we have fabricated several moves to reduce its power level, the third time is in fact, the charm. We love the CR-56 AMAX (MW) and we will likely see it return in the future when the massive balance overhaul takes identify. Though for now, we would like to shake upwardly the long-range infinite and see what rises to the pinnacle."
    • Groza (BOCW)
      • Minimum Damage increased from 18 to 23
      • Upper Torso Damage Multiplier increased from 1.one to 1.2
      • Lower Torso Damage Multiplier increased from i to 1.i
      • Maximum Damage range decreased by 12%
      • "As a relatively irksome-firing, low damage Assault Rifle, it is no surprise that the Groza (BOCW) has underperformed since its preemptive balance aligning at the beginning of Flavour Iii. This tune up should put it in a solid position in short to mid-range mobility based AR builds."
    • Assault Rifle Golf (MW)
      • Cervix Damage Multiplier increased from 1 to ane.5
      • Upper Torso damage multiplier increased from 1 to 1.ii
      • "We would similar to avoid increasing the ability level of a weapon to a point where we would need to reduce it shortly after in the following residual overhaul. With that being said, the Assail Rifle Golf (MW) may soon see another power increase in the near future, just we recollect an improvement to its average Time to Impale is a good place to kickoff."
    • XM4 (BOCW)
      • Neck Harm Multiplier increased from 1 to 1.5
      • "We consider increases to Neck Impairment Multipliers a small buff realistically, as they brand landing headshots only slightly more likely. Nosotros feel the XM4 (BOCW) is shut to being in a great spot and nosotros are aiming for this change to get information technology at that place."
  • Handguns
    • AMP63 (BOCW)
      • Maximum Damage increased from 30 to 33
      • Second Impairment range increased by 14.three%
      • Upper Torso Impairment Multiplier increased from one to ane.1
      • Extremities Damage Multipliers increased from .9 to 1
      • Head Damage Multiplier decreased from i.4 to 1.3
      • "The AMP63 (BOCW) did not have its fastest Fourth dimension to Kill improved by these changes. Rather, its TTK breakpoints were shifted effectually and its Second Damage range was pushed out. A motion nosotros felt was necessary to help offset its limited mag capacity and charge per unit of burn. These changes should provide some other compelling Secondary Weapon option alongside the Sykov (MW) to complement non-Overkill loadouts."
  • Melee
    • Ballistic Knife (BOCW)
      • Projectile Velocity increased by 25%
      • Neck Damage Multiplier increased from 1 to 1.iii
      • Upper Torso Harm Multiplier increased from 1 to i.23
      • Move Speed increased by 1.3%
      • "The Ballistic Knife will become a desirable selection for melee aficionados following these changes. With additional mobility, improved Projectile Velocity, and more generous locational multipliers—letting someone wielding the Ballistic Knife become as well shut is a fault you lot will only make once… or twice per game."
  • Shotguns
    • Streetsweeper (BOCW)
      • Maximum Damage range decreased by 24%
      • 2nd Impairment range decreased by xviii%
      • 3rd Harm range decreased by vii%
      • Move Speed decreased past 1%
      • "The Streetsweeper (BOCW) has one of the all-time short-range kill death ratios of any Weapon in Warzone. The upshot is with the right Attachments that lethal range could be stretched out further than we would like. The Streetsweeper (BOCW) will notwithstanding exist very deadly, but volition now require you to be a few steps closer to your target to maximize its effectiveness."
  • Sniper Rifles
    • Sniper Rifle Charlie (BOCW)
      • Bullet Velocity increased by 7.7%
      • Upper Torso Harm Multiplier increased from 1.1 to ane.25
      • Lower Torso Harm Multiplier increased from 1 to 1.15
      • "In a previous patch, the Sniper Rifle Charlie (BOCW) underwent a change to its identity. Now, every bit a slower firing Sniper Rifle, we feel it is necessary to increase its Damage and Bullet Velocity to compensate more adequately. We will be keeping a shut center on information technology to ensure it occupies this office successfully."
    • Swiss K31 (BOCW)
      • Base of operations Optic functionality improved
      • Base Reticle updated
  • Submachine Guns
    • Submachine Gun Alpha (MW)
      • Upper Torso Damage Multiplier increased from ane to 1.i
      • Maximum Harm range increased by 10%
      • "The Submachine Gun Alpha (MW) has a ludicrously fast Time to Kill when landing all headshots within its Maximum Harm range. However, outside of those 2 conditions, information technology performed far less reliably than its peers. While nosotros do not await this change to jettison the Submachine Gun Alpha (MW) to the top of SMG viability, we are positioning information technology to excel in our upcoming balance overhaul."
    • Bullfrog (BOCW)
      • Ironsights ADS position adjusted
      • "These changes should permit for improve ADS visibility without optics."
    • KSP 45 (BOCW)
      • Maximum harm range increased by 16.6%
      • Extremities multipliers increased from .ix to 1
      • "The KSP 45 (BOCW) has a fast Time to Kill potential. Insomuch that when considering how to increase its effectiveness, nosotros were concerned not to push information technology too hard, for fear of making information technology dominant. It is understandable why one would steer clear of a short to mid-range burst-fire Weapon considering how depression the margin for error is in that engagement range. However, two well placed bursts with the KSP 45 (BOCW) volition put someone out of committee faster than you might expect."
    • Milano 821 (BOCW)
      • Maximum Impairment increased from 34 to 36
      • Minimum Damage increased from 25 to 30
      • Maximum Damage range increased by 23%
      • Upper Torso Impairment Multiplier increased from 1 to 1.2
      • Lower Torso Harm Multiplier increased from one to 1.1
      • Extremities Impairment Multipliers increased from .nine to i
      • "The Milano 821 (BOCW) needed a lot of love for it to reach a semi-viable state. We will see how it shapes upward over the first half of Season 4 and make any necessary changes at that time."
    • Submachine Gun Repeat (MW)
      • Maximum Damage increased from 34 to 35
      • Extremities Damage Multipliers increased from .9 to i
      • "Much like its BOCW counterpart, the Submachine Gun Echo (MW) relies heavily on well-placed shots. These changes should arrive a tad more forgiving."
  • Tactical Rifles
    • DMR 14 (BOCW)
      • Recoil magnitude decreased
      • "Even after its falling out, the DMR 14 (BOCW) is still a respectable option with the right Attachments. A little bump to help stay on target at a altitude should help the DMR xiv (BOCW) concur its own in the face of vehement mid to long-range contest."

Attachments

  • Barrels
    • Combat Recon (Snipers)
      • Pelington 703 (BOCW)
        • Bullet Velocity increased from 42.5% to 47.5%
      • Sniper Rifle Charlie (BOCW)
        • Bullet Velocity increased from 42.5% to 50%
      • Swiss K31 (BOCW)
        • Bullet Velocity increased from 43% to 50%
      • LW3 – Tundra (BOCW)
        • Bullet Velocity increased from 42.5% to 44%
      • ZRG 20mm (BOCW)
        • Bullet Velocity increased from 42.5% to 43%
    • "These changes will bring the longest BOCW Sniper barrels much closer to parity with Modern Warfare equivalents."
    • Ranger (Assault Rifles)
      • Now increases Bullet Velocity past 50%
      • Now increases Vertical Recoil Control by 15%
      • Now increases Hip Spread past xx%
    • Takedown (Assault Rifles)
      • At present increases Effective Harm Range past 35%
      • Now increases Horizontal Recoil Command past xv%
      • Now increases Hip Spread past 20%
    • Reinforced Heavy/Match Course (Assault Rifles, Light Car Guns)
      • Now increases Bullet Velocity by 25%
      • Now increases Effective Impairment Range past 17.v%
      • Now increases Horizontal Recoil Control past 7.v%
      • Now increases Vertical Recoil Control by vii.five%
      • Now decreases ADS Move Speed by x%
      • Now decreases Sprint Speed by 2.5%
      • At present decreases ADS Speed past 3%
      • Now increases Hip Spread by 25%
    • Task Force/Spetsnaz RPK/CMV Mil-Spec (Assault Rifle, Lite Automobile Guns)
      • Now increases Bullet Velocity by 50%
      • Now increases Effective Damage Range by 35%
      • Now increases Horizontal Recoil Control by 15%
      • Now increases Vertical Recoil Control past fifteen%
      • Now decreases ADS Move Speed by 20%
      • Now decreases Sprint Speed by 5%
      • At present decreases ADS Speed past half dozen%
      • Now increases Hip Spread by xxx%
    • "Recoil Control has long been a detractor to the long-range viability of BOCW Weapons. These changes will aid convalesce that and provide a more diverse option of Weapons in that engagement space."
  • Eyes
    • About BOCW Reticles have been updated.
    • Axial Arms 3x
      • Optic position shifted
    • Imperial & Kross 4x
      • Optic position shifted
  • Underbarrels
    • Bruiser Grip (Snipers)
      • Aiming Stability increased from x% to 19%

Operators

  • Roze's Rook pare has received textile updates to increase visibility.
  • New Operators
    • Jackal: Warsaw Pact (Launch Week)
      • Get access to Jackal for use in Blackness Ops Common cold War and Warzone at Tier 0 in the Season Four Battle Pass and unlock an additional Ultra-Rarity Jackal Operator Skin at Tier 100.
    • Salah: NATO (In-Flavour)
      • Get access to Salah equally part of the new Season Four Store Bundle offerings.
    • Weaver: NATO (In-Flavor)
      • Get access to Weaver equally part of the new Flavour Four Store Bundle offerings.

Downloads

The season four update volition accept a download size of approximately12 GB for those who ain the gratuitous-to-play Warzone and are electric current on the latest updates.

Warzone update sizes

  • PlayStation five: 11 GB
  • PlayStation 4: 11 GB
  • Xbox 1 Serial X / Xbox One Serial S: 11.2 GB
  • Xbox One: 11.2 GB
  • PC:
    • 12.3 GB (Warzone Only)
    • xiii.5 GB (Warzone and Modern Warfare®)

Notes and reminders:

  • PC users will too need 27.ane-28.2 GB of additional space on their hard bulldoze for the patch copying procedure; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.
  • The Black Ops Cold War download is not necessary if you lot are merely playing Warzone, and vice versa.
  • Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other information packs if they are no longer needed.

Patch Notes Warzone Season 4,

Source: https://dotesports.com/call-of-duty/news/cod-warzone-season-4-patch-notes

Posted by: jacksonevou1983.blogspot.com

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